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  Course Description
Course Name : Cinema and TV graphics

Course Code : GRS424

Course Type : Optional

Level of Course : First Cycle

Year of Study : 4

Course Semester : Spring (16 Weeks)

ECTS : 3

Name of Lecturer(s) :

Learning Outcomes of the Course : To acquire the practice of converting the idea to text, text to images in the process of synopsis through storyboard.
The create concept illustrations and graphic designs at digital platform.
Can transmit images to Ready-animation programs
Can animate designs in 2D and 3D platforms
Can add sounds and special effects to prepared animations.

Mode of Delivery : Face-to-Face

Prerequisites and Co-Prerequisites : None

Recommended Optional Programme Components : none

Aim(s) of Course : To gain the ability of animating the figurative elements beside the stable communication graphics in line with the time and space fiction which is organised with the computer programs. To organize the the flow of information through motion graphics animation in line with visual codes of corporate identity for TV screen.

Course Contents : This course aims to use the correct techniques of animation production and timing information begins developing applications. Learn the basic principles of animation motion analysis of the mechanical movements. Gives technical information about film language.

Language of Instruction : Turkish

Work Place : Graphic Design Studios in Faculty of Fine Arts, Cukurova University


  Course Outline /Schedule (Weekly) Planned Learning Activities
Week Subject Student's Preliminary Work Learning Activities and Teaching Methods
1 Giving a brief about the future projects Researches Lecture
2 Introduction to TV & broadcast graphics, review of the sample works, defination of graphic animation platforms Design Sketches Showing, Practice
3 Project: TV & broadcast graphics 1st Phase - Logo Animation Project Determination for the genre of the channel, designing a logo for it. Design Sketches Design Process
4 1st Phase - Transfering stable logo to AE programe, animating as a promo graphics Design Sketches Design Process
5 2 Phase - interface animation for "Broadcast Stream" concept trials for the broadcast genre, to determine the color scale, and interface design works Design Sketches Design Process
6 2 Phase - Design process for the interface design Design Works Design Process
7 2 Phase - Animating Process at the AE programe Design Works Design Process
8 Midtearm Preparing Presentation Presentation
9 Studies on the shortcomings of the project in accordance with the received rave reviews Design Works Evaluation, Design Process
10 3rd Phase - Title Design for a Show on channel Designing a graphic animation for an actuel show or series show suits to the visual concept created for the channel Research, Data Gethering Evaluation, Design Process
11 3rd Phase - Preparing storyboards Design Works Design Process
12 3rd Phase - Design Process Through the AE Programme Design Works Design Process
13 3rd Phase - Animating the visual arangemets Design Works Design Process
14 3rd Phase - Animating the visual arangemets Design Works Design Process
15 End of the Project, rendering phase Design Works Design Process
16/17 Final: Presentation of the design works Preparing the presentation Presentation


  Required Course Resources
Resource Type Resource Name
Recommended Course Material(s)  Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Chris Meyer and Trish Meyer, ISBN-10: 0240814150 Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques, Mark Christiansen, ISBN-10: 032171962X The After Effects Illusionist: All the Effects in One Complete Guide, Chad Perkins, ISBN-10: 0240818989
Required Course Material(s)


  Assessment Methods and Assessment Criteria
Semester/Year Assessments Number Contribution Percentage
    Mid-term Exams (Written, Oral, etc.) 1 60
    Homeworks/Projects/Others 3 40
Total 100
Rate of Semester/Year Assessments to Success 40
 
Final Assessments 100
Rate of Final Assessments to Success 60
Total 100

  Contribution of the Course to Key Learning Outcomes
# Key Learning Outcome Contribution*
1 Recognition of the basic elements and principles of art and design. 1
2 Recognition of national/international artistic and cultural elements which can effect Graphic design practices. 2
3 Following and using the current applications, innovations and technological devolopments in line with the visual communication world. 4
4 Identification of communication methods, communication elements and mass communication media 4
5 Using the basic criteria of art and design, preparing creative, original, aesthetic and economic alternative solutions for visual communication problems. 5
6 Using the information of ther field with the practices of other diciplines. 3
7 Being competent in at least one foreign language to be able to understand and communicate in the field. 2
8 Using different materials, paints and technological tools in the process of design. 0
9 Using research methods, techniques and dialectic to make access to information. 0
10 Operating information and communication technologies effectively, both in learning process and design process. 3
11 Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values. 0
12 Ability to work effectively and take responsibility during individual or group work. 3
13 Using time efficiently with planned, careful and disciplined work. 4
14 Ability to read, understand and interpret his/her acquirements with a critical perspective. 0
15 Having the self-confidence and ability of communicating, written, orally and visually. 0
16 Establishing effective communication with his/her colleagues, employers and persons he/she works with. 0
17 Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. 3
18 Being aware of the role and importance of graphic design in social life. 4
19 Taking responsibility in the use of correct language when designing. 3
20 Creating designs that serve its purpose, communicates successfully and reaches the target audience. 5
* Contribution levels are between 0 (not) and 5 (maximum).

  Student Workload - ECTS
Works Number Time (Hour) Total Workload (Hour)
Course Related Works
    Class Time (Exam weeks are excluded) 14 3 42
    Out of Class Study (Preliminary Work, Practice) 4 6 24
Assesment Related Works
    Homeworks, Projects, Others 3 6 18
    Mid-term Exams (Written, Oral, etc.) 1 1 1
    Final Exam 1 1 1
Total Workload: 86
Total Workload / 25 (h): 3.44
ECTS Credit: 3