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  Course Description
Course Name : Computer Aided Design 4

Course Code : ICM308

Course Type : Compulsory

Level of Course : First Cycle

Year of Study : 3

Course Semester : Spring (16 Weeks)

ECTS : 2

Name of Lecturer(s) : Asst.Prof.Dr. TUNÇ ASLAN TÜLÜCÜ

Learning Outcomes of the Course : Uses 3D 3ds MAX and ArchiCAD programs.
Optimizes the appearance of the actual material.
Creates objects and develops a library.
Transfers data from virtual reality.
Prints his/her designs.

Mode of Delivery : Face-to-Face

Prerequisites and Co-Prerequisites : None

Recommended Optional Programme Components : None

Aim(s) of Course : To teach advanced interior design presentation techniques using ArchiCAD 3D with 3ds Max.

Course Contents : 3ds MAX and elements (materials), its appointment, creation and editing. Lighting techniques, shadow and reflection techniques, atmospheric settings and rendering engines and use of tools(VRay, Brazil, Mental Ray, radiosity ..). Event management (explosion, fire, flash techniques). Introduction of media features, video, photo, and animation types and techniques of cinema communication. Animation (animation) techniques, switching, realistic image acquisition techniques and methods of animation creation. Description of camera techniques and applications. Completion of the addition of scenes and final visual effects. Combining the outputs and adding sound effects. ArchiCAD´s presentation, accuracy and efficiency of the project design methods, raising the walls, floors, doors and windows installation, the creation of stairs and roofs. Rich library interior and exterior design techniques. Plans, sections and elevations, architectural and construction details, quantity schedules, renderings, animations and virtual reality methods for obtaining products.

Language of Instruction : Turkish

Work Place : Faculty of Fine Arts Computer Lab


  Course Outline /Schedule (Weekly) Planned Learning Activities
Week Subject Student's Preliminary Work Learning Activities and Teaching Methods
1 With the coating material editor: standard material. Blinn Basic Parameters menu. How to prepare material objects to containers? With the value of the opacity of the transparent material. Shader Basic Parameters menu. Extended Parameters menu. Maps (Skins), Bitmap Maps. Theoretical lectures, demonstration and practice 3ds MAX software and applications
2 Using photos that will be the outside coating. Material / Map Browser. Bitmap image sets on. Procedural Maps; (Parametric coatings). Bump relief channel. Bump Dent. Opacity channel usage. Removing coatings on Channels? What is Material ID? Multi / Sub-Object material and finish. Tutorial: How to change the Polygon surfaces Material ID numbers? Application: Window for the Multi / Sub-Object material preparation. Theoretical lectures, demonstration and practice 3ds MAX software and applications
3 Edit Mesh and Editable Poly objects finish. MAP editing UVW coordinates with the coating. Map Channel. Reflection (Reflection) channel usage. Application: Water and sky coating. Theoretical lectures, demonstration and practice Applications
4 Gradient type of material. Noise. Channel and procedural reflection coatings. Flat Mirror. Application: Flat Mirror with Mirror. Flat Mirror coating details need to be considered. Polished and shiny surface coatings with Flat Mirror. Theoretical lectures, demonstration and practice 3ds MAX software and applications
5 Raytrace material type. Raytrace reflection, refraction, transparency, parameters. Architectural Material. Some ready-made templates (Templates) samples. Slot discharge material for deletion and new materials. Una Slot Editor to restore the removed material. Material Library (Material Library). Use of materials in material library Creating a library of materials. Theoretical lectures, demonstration and practice Applications
6 Lights, lighting and special effects: Standard Lights (Standard lights and lighting). How to add lights to the stage and you need to be careful when adding. Spot lights (Spot Lights). Direct lights (Direct Lights). Omni Light. LEDs parameters. General Parameters menu. Lights shadow (Shadow) to activate the export feature. Intensity / Color / Attenuation menu. Application: Spotlight light and the projector with the movie theater. Theoretical lectures, demonstration and practice Applications
7 Atmospheres and volumetric fog effects Effects (Volume light). Shadow Map Parameters (Shadow settings). Lens Effects. Application: the sun with lens effect. Application: Direct light; sunlight and space. Skylight and Light Tracer. Lighting systems (Systems). Sunlight and lighting. Application: Sunlight (Sunlight). Daylight (Daylight). Theoretical lectures, demonstration and practice Applications
8 Midterm exam Application evaluation Evaluation chart
9 Cameras: Why do we need to use the camera? Target camera, Free camcorder. Application: transitions between cameras. Camera control tools. Camera parameters menu. Field of Field of view (FOV) and the lens parameters. Environment range. Fog (Fog) add to the effect. Multi-Pass Effect Depth of Field camera effect. Theoretical lectures, demonstration and practice Applications
10 Animation: Camera animation. Timeline of the time bar. How to Raise a longer amount of time to prepare your animation. Keyframe (Key Frame) transport. Re-Scale Time. Path Constraint, followed by a line to move the Camera. Application: Circulating the camera indoors so that it follows a path. Theoretical lectures, demonstration and practice Applications
11 Render settings: Output Size (Render Size). Save images as an image received by the rendering process. Print Size Wizard (Print size adjustment wizard). Type Render / Render types. Wireframe Render. Prepared to save animations in video format. Theoretical lectures, demonstration and practice Applications
12 ArchiCAD presentation, to build a virtual building. Wall, floor, beams, structural elements, such as the actual operation. Unlimited number of cross-sectional and front. Three-dimensional, parametric, ie, "smart" objects work, a rich library. Floors-Documentation-Interface Overview. Basic Settings-Template-Template creation. Theoretical lectures, demonstration and practice 3ds MAX software and applications
13 Line tool-Settings-line types. Axis Lock (Shift key). Keyboard controls (A, R, X, Y). Coordinate locking (ALT key). Measuring the value of learning (M). Shifting the zero point (ALT + SHIFT). Gridlines. The cursor marks-Dik, Merc, solid, blank or lined pen. Hold Points. Special Retention Points. Intersections, Alignment, Separation, Rounding, Chamfering. Acronym / Extension-Help Tools Palette. Selection tool-SHIFT, the Group operations. Feature Copy / Injecting (ALT, CTRL + ALT). Scan tool. Display-Display Settings-field scheme. Magic Wand-Settings-SPACE key priority-selected objects. Theoretical lectures, demonstration and practice Extrude applications
14 Apartment / spring tool. Angle Measurement. Text tool. Multi-Line. Multi-Curve. Points of help. Action Commands. Settings-general settings-Floor Plan Floor Section Plane. Wall tool. End of Wall tool. Floor tool. Door / Window tool. Frame Selection tool. Layer Settings-Hide-Locking-Layer Groups. Composite components. Cross-section / Appearance tool. Theoretical lectures, demonstration and practice Boolean applications
15 Fingerprint reference. Column tool. Beam tool. 3 Size Window. Roof tool. Specifying Object Library-Library Elements-Library. Stair tool-ready gadgets. Dimensioning tool-Plan-Section / Look-automatic. Off-road vehicle. Interior Appearance tool. Mahal tool. Solid Element Operations. Working. Camera tool. Visualization. Theoretical lectures, demonstration and practice Polygon modeling and applications
16/17 Final exam Application evaluation Evaluation chart


  Required Course Resources
Resource Type Resource Name
Recommended Course Material(s)  LEE, K. (2002). 3ds max 4, Alfa Print Publishing, ISBN: 9789752970826, Istanbul.
 KANBUR, N. (2003). Visualization and Modeling 3D Studio Max, Pusula Publishing and Communications, ISBN: 978975709224X, Istanbul.
 ÇELİK, E. (2005). Visualization with 3ds Max 7, Değişim Publications, ISBN: 9789756267321, Istanbul.
 BONNEY, S., ANZOVIN, S., (AL, K.) (2006). 3ds max 7, Alpha Printing Publishing, ISBN: 9789752977316, Istanbul.
 ÇELİK, E. (2006). Visualization with 3ds Max 9, Değişim Publications, ISBN: 978975626778x, Istanbul.
 BOZKURT, L. (2007). 3D Studio Max modeling, Pusula Publishing and Communications, ISBN: 9789756477814, Istanbul.
 MURDOCK, K. L. (2007). 3ds max 8, Alpha Printing Publishing, ISBN: 9786051060507, Istanbul.
 ÇELİK, E. (2008). Visualization with 3ds Max 2008, Değişim Publications, ISBN: 9786050042061, Istanbul.
 ÇELİK, E. (2008). Interior Applications 3ds Max and Mental Ray, Değişim Publications, ISBN: 9786054031023, Istanbul.
 BORA, H. (2009). Practical example drawings 3ds Max 2010, Türkmen Bookstore, ISBN: 978 605 425 903 8, Istanbul.
 ÖZSAĞLAM, M.Y. (2009). 3ds Max MAXScript, Seçkin Publishing, ISBN: 9789750210761, Istanbul.
 ÇELİK, E. (2010). 3ds Max Outdoor Applications, Değişim Publications, ISBN: 9786054031269, Istanbul.
Required Course Material(s)


  Assessment Methods and Assessment Criteria
Semester/Year Assessments Number Contribution Percentage
    Mid-term Exams (Written, Oral, etc.) 1 60
    Homeworks/Projects/Others 9 40
Total 100
Rate of Semester/Year Assessments to Success 40
 
Final Assessments 100
Rate of Final Assessments to Success 60
Total 100

  Contribution of the Course to Key Learning Outcomes
# Key Learning Outcome Contribution*
1 analyzes collected data, synethsizes various information and ideas, evaluates findings and has the ability to use these in the process of interior design 4
2 is aware of interior spaces and the environment we live in and has the ability to detect problems in theses spcaes and needs from a critical and rational perspective 1
3 follows the scientific and technological developments in the field of interior design and improves him/herself based on these advancements 3
4 Knows about concepts, debates and developments in the field of interior design 1
5 Knows at least one foreign language to be able to follow literature and current developments in the international platforms and interact with colleagues 3
6 is aware of the effects of universal, social and environmental dimensions in interior design and applications and realize issues such as sustainable development, innovation and entrepreneurship 3
7 Knows about project and site management and practices, staff health, environmental and occupational safety 2
8 Makes presentations using visual aids and writes reports about related topics when necessary 4
9 has the necessary knowledge in basic design, history and technical background to execute Interior Architecture 2
10 evaluates analysis, findings, conclusions and proposals about an idea or a project 2
11 is aware of the legal consequences of interior design applications 0
12 has the ability to use theoretical, methodological and practical information in professional field in order to develop interior design proposals and applications 2
13 has the ability to create and apply contemporary, creative and aesthetic design proposals under realistic physical, social and economic restrictions within the framework of aesthetic values and user´s needs 2
14 is able to move forward in all phases as a designer; from the planning of projects until the application stage and has the ability to choose and effectively use tools, techniques and technologies during the process of planning, design, drawing, software, application 5
15 is competent to work individually and knows to prioritize 3
16 has professional, scientific and ethical responsibility concerning the profession of interior design 2
17 has the ability to improve him/herself scientifically, socially, culturally and physically within the framework of lifelong learning 2
18 is competent in team work, works efficiently in a team in multi-disciplinary areas, communicates and takes responsibility 2
19 is competent in spoken and written Turkish 3
20 does literature research in controversial concepts in the field of interior design, is competent in researching databases and other information sources 4
* Contribution levels are between 0 (not) and 5 (maximum).

  Student Workload - ECTS
Works Number Time (Hour) Total Workload (Hour)
Course Related Works
    Class Time (Exam weeks are excluded) 14 2 28
    Out of Class Study (Preliminary Work, Practice) 0 0 0
Assesment Related Works
    Homeworks, Projects, Others 9 2 18
    Mid-term Exams (Written, Oral, etc.) 1 2 2
    Final Exam 1 2 2
Total Workload: 50
Total Workload / 25 (h): 2
ECTS Credit: 2