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Course Description |
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Course Name |
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Animation 2 |
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Course Code |
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GRS421 |
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Course Type |
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Optional |
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Level of Course |
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First Cycle |
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Year of Study |
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4 |
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Course Semester |
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Fall (16 Weeks) |
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ECTS |
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3 |
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Name of Lecturer(s) |
: |
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Learning Outcomes of the Course |
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Prepares storyboard and forming details Uses Autodesk 3DS Max design tools Knows making the concept of 3D animation Makes installation plan for the Model Uses Polygonal Modeling and NURBS Knows the camera, the scene and the use of light Makes material editing and integrations Creating an original idea by discussing the Art line of thinking. Can make technical analysis and transform techniques to motion picture stories.
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Mode of Delivery |
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Face-to-Face |
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Prerequisites and Co-Prerequisites |
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None |
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Recommended Optional Programme Components |
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none |
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Aim(s) of Course |
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To ensure that students get acquainted with design tools, items, and terminology used for creating of 3 dimensional modeling and moving objects, . Throughout the semester, students will learn to use principles of animation and three-dimensional modeling, beside managing interactive environments. |
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Course Contents |
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Autodesk 3ds Max 2012 introducing of tools and use, Installation of a plan for the model, Modeling with use of Curves, Polygonal Modeling and NURBS, Texturing and Mapping, Use of the Camera and Light on the Scene, Animation with Bone Tools, Rendering and Video Optimization. |
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Language of Instruction |
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Turkish |
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Work Place |
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Graphic Design Studios in Faculty of Fine Arts, Cukurova University |
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Course Outline /Schedule (Weekly) Planned Learning Activities |
| Week | Subject | Student's Preliminary Work | Learning Activities and Teaching Methods |
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1 |
Autodesk 3ds Max 2012 introducing of tools and use |
Reading the source |
Lecturing, Practising |
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2 |
Installation of a plan for the Model |
Sample Design Review |
Lecturing, Practising |
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3 |
Modeling with use of Curves |
Research and Review of Sample Design |
Lecturing, Practising |
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4 |
Modeling with use of Curves |
Research and Review of Sample Design |
Lecturing, Practising |
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5 |
Polygonal Modeling and NURBS |
Design Works |
Lecturing, Practising |
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6 |
Sample Polygonal Modeling and NURBS |
Design Works |
Lecturing, Practising |
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7 |
Sample Polygonal Modeling and NURBS |
Design Works |
Lecturing, Practising |
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8 |
Midterm Exam |
Preparetion |
Uygulamalı Sınav |
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9 |
Texturing and Mapping |
Design Works |
Lecturing, Practising |
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10 |
Use of the Camera and Light on the Scene |
Design Works |
Lecturing, Practising |
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11 |
Use of the Camera and Light on the Scene |
Design Works |
Lecturing, Practising |
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12 |
Bone Tool |
Design Works |
Lecturing, Practising |
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13 |
Amination with Bone Tool |
Design Works |
Lecturing, Practising |
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14 |
Animation with Bone Tools, Rendering |
Design Works |
Lecturing, Practising |
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15 |
Rendering and Video Optimization |
Design Works |
Lecturing, Practising |
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16/17 |
Final Exam |
Preperation |
Practicing Exam |
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Required Course Resources |
| Resource Type | Resource Name |
| Recommended Course Material(s) |
3DS Max 2012 Bible, Kelly L. Murdock, ISBN-10: 1118022203
Autodesk 3ds Max 2012 Essentials, Randi L. Derakhshani, Dariush Derakhshani, ISBN-10: 1118016750.
Taylor, R. (2004). The Encyclopedia of Animation Techniques. Quarto Publishing, Boston
Simon, M. (2000). Storyboards, Second Edition: Motion In Art. Focal Press, Burlington
Laybourne, K. (1998), The Animation Book. Three Rivers Press, New York
Furniss M. (1998). The Animation Bible. Abrams, California
Williams R. (2001). Animator´s Survival Kit. Faber and Faber Limited, London
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| Required Course Material(s) | |
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Assessment Methods and Assessment Criteria |
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Semester/Year Assessments |
Number |
Contribution Percentage |
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Mid-term Exams (Written, Oral, etc.) |
1 |
60 |
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Homeworks/Projects/Others |
3 |
40 |
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Total |
100 |
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Rate of Semester/Year Assessments to Success |
40 |
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Final Assessments
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100 |
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Rate of Final Assessments to Success
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60 |
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Total |
100 |
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| Contribution of the Course to Key Learning Outcomes |
| # | Key Learning Outcome | Contribution* |
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1 |
Recognition of the basic elements and principles of art and design. |
1 |
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2 |
Recognition of national/international artistic and cultural elements which can effect Graphic design practices. |
0 |
|
3 |
Following and using the current applications, innovations and technological devolopments in line with the visual communication world. |
5 |
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4 |
Identification of communication methods, communication elements and mass communication media |
3 |
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5 |
Using the basic criteria of art and design, preparing creative, original, aesthetic and economic alternative solutions for visual communication problems. |
1 |
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6 |
Using the information of ther field with the practices of other diciplines. |
4 |
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7 |
Being competent in at least one foreign language to be able to understand and communicate in the field. |
2 |
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8 |
Using different materials, paints and technological tools in the process of design. |
0 |
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9 |
Using research methods, techniques and dialectic to make access to information. |
2 |
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10 |
Operating information and communication technologies effectively, both in learning process and design process. |
4 |
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11 |
Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values. |
0 |
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12 |
Ability to work effectively and take responsibility during individual or group work. |
3 |
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13 |
Using time efficiently with planned, careful and disciplined work. |
3 |
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14 |
Ability to read, understand and interpret his/her acquirements with a critical perspective. |
1 |
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15 |
Having the self-confidence and ability of communicating, written, orally and visually. |
0 |
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16 |
Establishing effective communication with his/her colleagues, employers and persons he/she works with. |
0 |
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17 |
Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. |
0 |
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18 |
Being aware of the role and importance of graphic design in social life. |
0 |
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19 |
Taking responsibility in the use of correct language when designing. |
0 |
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20 |
Creating designs that serve its purpose, communicates successfully and reaches the target audience. |
3 |
| * Contribution levels are between 0 (not) and 5 (maximum). |
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| Student Workload - ECTS |
| Works | Number | Time (Hour) | Total Workload (Hour) |
| Course Related Works |
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Class Time (Exam weeks are excluded) |
14 |
3 |
42 |
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Out of Class Study (Preliminary Work, Practice) |
4 |
6 |
24 |
| Assesment Related Works |
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Homeworks, Projects, Others |
3 |
6 |
18 |
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Mid-term Exams (Written, Oral, etc.) |
1 |
1 |
1 |
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Final Exam |
1 |
1 |
1 |
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Total Workload: | 86 |
| Total Workload / 25 (h): | 3.44 |
| ECTS Credit: | 3 |
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